King of Thieves

King of Thieves is a game obsessed with locks. Not because its protagonist is a criminal or its main aim is pilfering, but because they make up the game’s energy system. It’s an odd one, and it makes what should be an enjoyably free hardcore platformer into something a little more staccato.

There’s still fun to be had here, and the multiplayer component, which sees you nabbing loot from other player’s dungeons, is still engaging. Just be prepared to wait or pay more often than you might like.

Essentially, the game is about making it to the goal in each level, as you control a thief who can only really run forward. Said thief will stop at walls and jump up them, with the ability to slide down and jump off, which is their way of turning around. Each level takes place on one screen, so you always know where the enemies and traps are, and can always keep an eye on them as you make it to the end of each level.

King of Thieves
King of Thieves
Developer: Unknown
Price: Free

On its own, while the levels are small and relatively simple, it’s a game that’s very touch-friendly with consistent physics. As well, it’s made by ZeptoLab, and they know production values. For people who tire of free-to-play games that feel like they aren’t based on skill, King of Thieves will impress.

We have a game that emphasizes the best and worst of free-to-play. The game has a lot of cool aspects to it, but so much of it also emphasizes the worst things that monetization can bring to the table. If you have a strong distaste for free-to-play, stay far away from King of Thieves. If not, then the concept is good enough to check it out, even if it’s nowhere near perfect yet.

King of Thieves
Price: Free
‎King of Thieves
Price: Free+

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